The Cards the Great White North

Cards Image

Equipment Cards:
Equipment Cards are played and remain in play until someone takes them or a card discards them.
      Axe Cards: Allow you to roll 3 dice for your chopping roll. Exceptions are:
      Titanium Axe: Allows you to roll 4 dice for your chopping role. Titanium Axes do not brake. They can only be stolen or replaced.
      Dull Axe: Allows you to roll only 2 dice for your chopping roll. May be played on another player to replace their axe.

Plus/Minus Cards: These cards give you more or fewer dice for your chopping roll. Add or subtract dice equal to the number on these cards. All Plus/Minus cards (except Blisters) remain in play only until you are able to make a chopping roll. (Blisters remain in play until the player has Gloves.)

Help Cards: Once played these cards remain in play until another card discards them. Help cards may be taken from another player by playing the Lure Help card.
     Apprentice: Gives you one bonus die. You do not need an axe to use an Apprentice. The Apprentice die is rolled separately from your chopping roll and does not contribute to a break. Plus/Minus cards do not apply to an Apprentice roll.
     Long Saw & Partner: Set your axe in play aside. Roll 5 dice for your chopping roll. If any for of the dice come up as breaks and/or misses the Long Saw & Partner is passed to the player to your right.

Sasquatch Cards:: Any Sasquatch card played discards all Help cards in play unless it is Debunked.
     Sasquatch Sighting: All players, except the player who played the card, roll one die. On a roll of 1, 2, or 3 that player loses their next turn; rolls of 4, 5 or 6 do not lose a turn.
     Sasquatch Mating Season: The player this card is played on loses their next turn. You may take their tree in play for your own (chop tokens stay with the tree). If you take that player's tree you must discard your own tree and any chop tokens on it.
     That Darn Sasquatch: Discards all equipment in play.

Other Cards:
     Debunk: Stops any Sasquatch card. Any player may Debunk even if they are not the target of the Sasquatch card. Both cards are discarded. Immediately draw another card to replace Debunk.
     Switch Tags: Allows you to switch one of your cut down trees with a cut own tree from another player.
     Tree Hugger: Makes whomever it is played on lose one turn.
     Paperwork: Stops Tree Hugger and Switch Tags. Any player may play Paperwork even if they are not the target of the Tree Hugger or Switch Tags card. Both cards are discarded. Immediately draw another card to replace Paperwork.
     Axe Break: Discards another player's axe. Cannot be played on a Titanium Axe.
     Paul Bunyan: Chops down every tree in play. Each player moves their tree into their cut pile.
     Forest Fire: Discards all trees and any chop tokens in play.

Tree Deck Cards:
Each tree requires a number of chops to be reached before it can be moved to your cut pile. The number of chops is maked in the ace blade at the bottom of the card.
Each tree is worth the number of points marked in the tree symbol at the bottom of the card.